Wednesday, 6 May 2015

Synopses


In the beginning of the course, the first area of significance that was identified was the drastic differences within each generation. Highlighting that students are growing up in a different world with different social and emotional values from previous generations (Prensky, 2010). As identified within the course, generation Z are growing up with technology advances from birth, creating different thought processes and brain structures, when compared to previous generations. Generational differences can form barriers not only with repour and relationship building, but also on a communication level with some resources identifying that what was considered as a generational gap, is now considered as “two separate cultures” (Prensky, 2010). Being aware off my own technology abilities, for the support of my Digital pedagogy, has allowed me to think about opportunities within the classroom where technology can enhance learning. Becoming aware of the SAMR model, has provided me with a deeper understanding of how technology can be used on each level (Hogan, 2011).With previously making the assumption that Digital pedagogy was simply incorporating, and limited to, PowerPoint presentations, and using U-tube clips for the regurgitation of content. The SAMR model identified to me that this was only at the most basic level of using technology within the classroom (Hogan, 2011). By completing the activities each week and working collaboratively by sharing ideas and strategies that are linked to each level of the SAMR model, enhanced my ability to develop my Digital Pedagogy relating to my discipline areas (Hogan, 2011).
Because of generational differences and the use of traditional teaching styles, the creation of bored disengaged students is growing, as old teaching styles are being taught to newer generational students (Ragnar, 2014).  Becoming aware and identifying that these barriers exist, is a major step in being able to form strategies to rectify these issues. In learning about how current generations think, what their interests are, how they become engaged, are key aspects in developing strategies for improved learning outcomes (Ragnar, 2014). With technology becoming a part of everyday life for most people, I believe that technology is imperative for improved learning outcomes because of the opportunities and support to learning that it provides.
 Working collaboratively on a local, national and global level, allows for the sharing of ideas and perspectives which enhances students ability to gain a deeper understanding of a particular topic. In the past it would have been difficult to develop a diverse range of teaching strategies that incorporate a collaborative approach, as students and teachers where limited to the books in the library and the thought processes of students and peers on a localised level. Having multiple perspectives, creates a multitude of ideas and perceptions that forms an array of knowledge and new thought processes (Ragnar, 2014). Technology which enhances the sharing of content globally is amazing, as the process is almost instantaneous, creating a porthole for feedback that allows for the recycling of information.
 Students gain a higher level of engagement and interest if the work that students are creating is expected to be at a high level (Ragnar, 2014). This work can then be shared with other schools, globally, or having professionals invited to students blogs for feedback, for example. It is important for educators to expect more from students and not to underestimate student’s ability to take on responsibility. Current generations have identified that age is not a barrier when it comes to innovative ideas that can change the world, for example Marc Zuckerberg at such a young age is now a successful entrepreneur that had developed Facebook.
It is a proven fact that many brains working together is much more effective than one individual, as perspective can be considered as resource in its own wright (Ragnar, 2014). Technology allows for a vast amount of content that students are able to access, not only in school settings, but within everyday life. In gaining this content students must then obtain the necessary skills to be able to identify what’s useful and what’s not useful in regards to relevance, Legalities, Safe and Ethical practices. These all form parts of the Educators responsibility in supporting student’s ability to understand the laws, risks and responsibilities of using technology. With education now focusing on creating learners and self-guided learning, it is important that teachers develop strategies that facilitate these higher order thinking skills for the benefit of continual learning. Blooms taxonomy is great tool that can be used to highlight whether or not lessons and strategies are incorporating higher order thinking skills such as information, synthesis, analysis and evaluation (Bloom, 1956). I believe that Technology enhances learning via multimodal literacy allowing for a much wider range of teaching tools and strategies. The importance of becoming aware of Digital Pedagogy, and the link between improved students learning is undeniable. Technology allows for limitless creativity within the classroom and it is now up to educators to form innovative teaching strategies to enhance engagement within learning for significantly improved educational outcomes.

References

Bloom, B. (1956) Bloom’s Taxonomy of Learning Domains, Retrieved from

Hogan, L. (2011) SAMR- A Model for Instructional Technology Use- VIDEO, Retrieved from

Prensky, M. (2010). Teaching digital natives. Thousand Oaks, Calif.: Corwin

Ragnar, P. (2014). Responsibility Theory. South Korea: Purje Publications

Assessment 1 Embedded task 6




In the beginning of this course, being informed that the class was going to be working collaboratively, created mixed emotions. Relating back to previous group work activities, past experiences proved to have some disadvantages (might have been myself lacking in collaborative skills and the context of the group exercise). However learning about the precision associated with the creation of collaboration and the vast diversities of its use, I have gained a deeper understanding of the benefits and disadvantages of how, what, and when, collaborative learning is used. I have always enjoyed the creation of new thoughts and creating ideas. With technology now allowing enhanced connectivity on a global scale, the ability for everyone to create new innovative ideas has increased rapidly. Collaborative learning is most effectively used when learners are in control of their learning, allowing for higher order thinking skills, such as content synthesis, evaluation and analysis and most importantly the sharing of the new thoughts and perspectives. I found that collaborative learning is beneficial, particularly being highlighted in the De Bono’s hat activity. Sharing of ideas and thoughts was an interesting process, as discovering the diversities of ideas on a particular topic, highlighted that individuals differ vastly as far as opinions and perspectives go. Putting these ideas and perspectives in a collaborative learning environment, I believe will create some fantastic innovative ideas, now at an even greater rate. The only disadvantage with collaborative learning within this is course, was the access to be able to post comments on peoples Blogs. I had found that if you made a comment, that it was quite a tidies’ process to navigate back to Moodle to access somebody else’s Blog (maybe there was an easier way lol). However this highlighted to me that the easier the access, the more likely members are to connect, based on this activity. One of the more difficult parts that I had found in regards to collaborative learning within this course, was my ability to communicate negative feedback. Within my generation, you respected people’s opinion and it was valued to keep your “comments to yourself”. Now with Blogging and social media, I find it quit confronting as now everyone has something to say. Not necessarily a bad thing, however growing up in a generation that keeping your comments to yourself was expected, I myself find it a little difficult in communicating my “two cents” worth. However I do see the benefits of posting negatives as well as positives, as they are all part of learning and developing the necessary social and emotional skills that are required in today’s society, and for the innovation and manipulation of personal perspectives.

Friday, 24 April 2015

Assessment 1 Embedded Task 5


Video GO PRO






For Technic Info

http://shop.gopro.com

This week I have chosen Video as my technology of choice. With my disciplinary areas being HPE and Industrial Technology and Design, video would prove to be a valuable tool. Video can be used in a variety of ways within many contexts of learning. In a manual arts setting, video could be used as a presentation tool, outlining machine features, processes, safety features and operating techniques. However I would use the tool as an authoring tool for students to video their own work and develop a “How to guide” for their particular project. With “GO PRO” technology, being able to achieve these learning strategies’ is easier than ever. (No, “I’m not a go pro salesman lol”). Go pros are, small, light, very easy to use, high quality video, enhanced sound, various camera mounting bases available, can be attached to just about anything, and also have easy to use editing programs. Go Pros would also be hugely beneficial for videoing, for example, golf. Student’s could video their golf swings and identify within a group correct and incorrect swings, while being able to pause, reverse, slowmotion, to allow for in-depth analyses and self-guided learning.



SAMR model links

Substitution level

Students could watch a game of tennis via video recording.

Augmentation

Students could watch a game of tennis with voice overs of how to play.

Modification level

Students could analyse tennis videos for the identification of good and bad serves. Or for identification of correct stroke technique.

Redefinition level

Students could film their own tennis videos. Analyse and synthesis correct technique and learn how to implement new strategies to improve their own technique. Students could then create their own documentary on how to play tennis





References
(2015). Retrieved from https://www.youtube.com/watch?v=poF-_lqwG3E

Shop.gopro.com,. (2015). GoPro Official Website: The World's Most Versatile Camera. Retrieved 24 April 2015, from http://shop.gopro.com


Thursday, 9 April 2015

Assessment 1 Embedded task 4

Link to my Wiki spaces which contains my PowerPoint presentation.

(The content on this page is duplicated into my PowerPoint)

https://markomono.wikispaces.com/Powerpoint

username- mono100          Password- password79

In recently revisiting the PowerPoint platform and becoming more familiar with the program, it has amazed me of the number of functions that PowerPoint has to offer. With many resources and tutorials available for PowerPoint online, via YouTube and Google, creativity and functionality of the tool is almost limitless. In viewing a number of PowerPoint presentation examples, I have gained a much broader understanding of the benefits in using this tool in an educational setting.

While using PowerPoint, it is important to be aware that this tool should be used in such a way that focuses on student’s self-guided learning. Although presentations do have their place for relaying certain aspects of student learning, the main idea is to have a purpose for the presentation and providing engagement from the use of multi-modal literacy. To effectively plan for a presentation, the first thing to consider is your audience. It is important to know as much about your audience as possible as in knowing this information will provide a more strategical approach to students learning. Factors for planning a presentation are, technical knowledge, the level of learning, vocabulary and the learning styles of students just to name a few. Even though PowerPoint is regarded as mainly a presentation too, it also supports multi-modal learning by using embedded text, linking, interactivity, audio, images and video etc.,this gives the user the ability to use multi-modal literacy for the engagement of student learning. PowerPoint is also a wonderful tool for sharing, as it has the ability to be uploaded into platforms like Wiki or could be uploaded to utube as a narrated presentation.

PowerPoint has previously been used predominantly as a presentation tool, relaying content and information to an audience. This would be considered as a substitution tool as outlined within the SAMR model, this is mainly because presentations for the relaying of content can be done just as effective as using a blackboard, and handouts. At the augmentation level, PowerPoint could be used to display images or animations, again to relay content without any self-guiding learning by the students. At the modification level, PowerPoint could be used to supply students with extra knowledge by providing links to other websites and content to expand the students’ knowledge base for example, the PowerPoint presentation could be emailed to each student for future reference for an assessment piece with embedded links for extra content. AT the redefinition level of the SAMR model, students for example, could again use collaborative tools such as blog and Wikis to form the bases of content for a particular assessment piece, and then using PowerPoint as a presentation tool. Students would have allocated parts of the assessment to work on using a collaborative approach for the evaluation of content, and by working in small groups can design the presentation in regards to choosing appropriate content. Students could then upload their assessment piece via their class Wiki and share with members of that Wiki, i.e., other classes, nationally and globally or professionals within the specified topic. The teacher could then use the PowerPoint presentation for evidence of learning, and could be used as a resource tool by the teacher for future lessons.

Linking PowerPoint Industrial technology and Design.
The way I would use PowerPoint is as follows. One of my disciplinary areas is Industrial, Technology and Design (Manual arts). I would allocate all students with a project that has been manufactured i.e. Toolbox. This I could deliver using PowerPoint. Once the students have seen the project, my task for them is to create a manufacturing plan of that project. While the teacher can provide documents and resources embedded into PowerPoint, this only provides for lower order thinking as outlined in blooms, and the substitution level of the SAMR model. Moving to the next level of the SAMR model, Augmentation, is providing students with content and having the ability for students to use embedded links for extra content, still at the lower order thinking level. At the modification level of the SAMR model, PowerPoint can be embedded into Wiki and could be used to display content, provide step by step instructions, and have students communicate collaboratively via Wiki while providing transformation of how this unit has previously been delivered without the use of ICT. To maximize PowerPoint and Wikis potential for the facilitation of higher order thinking for my proposed unit of work is to firstly allocate students with one class project. The set task is for the class to collaboratively work through specific headings of how to produce the project i.e. Safety, tools to be used, cutting out processes, and assembly processes. The wiki would provide areas to input content under each heading. Each student would need to contribute their own ideas and provide evidence of how, what and why to provide a justification on choosing their synthesised content from research. Once all students have contributed to the Wiki under all headings, the final complete plan can be created. This process falls under the Redefinition heading as outlined in the SAMR model as the delivery of this unit has completely transformed from traditional methods previously used. As Blooms describes, that processes involving, synthesis, analysis and evaluation are higher order thinking skills that students had to facilitate to be able to justify the contribution of content into the classroom Wiki. This final plan would then be presented to myself and the rest of the class via a PowerPoint presentation. Students would be encouraged to be creative, while having in depth detail of how the project is assembled, visuals or animations of the equipment used, safety aspects of the processes used via, for example utube clips, filming and embedding their own videos of manufacturing of the project etc. These projects could then be uploaded on to wiki and shared with other schools. I could imagine having many manual arts departments contributing to a Wiki with projects that have been completed by the students and presented by the students, forming a large resource bank for both students, teachers and schools.


Thursday, 2 April 2015

Assessment 1 Embedded task 3

There have always been multi-modal literature throughout history. Overtime multi-modal literacy has evolved mainly due to the fact of being able to learn more efficiently and effectively. There are many ways in which multi-modal literature can enhance learning. With research, regarding the ways in which people learn, it is more prevalent than ever, of the importance of using multi-modal literature within an educational setting. However with the onset of the technology revolution and generational differences for educators themselves, barriers have been identified for the effective implementation of technology based multi-modal literacy. The importance for pre-existing teachers and pre-service teachers to become actively involved with personal development regarding ICT, is of upmost import ants if educators are able to actively engage the newer generations of students.

Images

All literacy is a learning tool, and the same goes for an image. I’m sure I won’t be the only person to say this but “An image speaks a thousand words”. We as educators need to use images in such a way that students are able to find those thousand words. These words are achieved by using higher order thinking skills for example. Knowledge of the image, like where did the image come from, when was the image taken. Analysis and evaluation will then take their part to understand perspectives and ideas of that image. Students could then share their ideas with one another or present individually. This would allow for an individual expression of the image, while working collaboratively would bring together everybody’s ideas and perceptions with possibilities of creating new ones.

SAMR model links

Substitution level
At the most basic level and image could identify an item, for example, a machinery tool within the workshop, having a photo of the equipment and then a name of the equipment. (Identification).
Augmentation
At the augmentation level, an example could be that the same image with text embedded on the image identifying different parts of that machine.
Modification level
At the modification level, could be different website links, embedded onto the image and allowing students to gain access via ICT to review content about that machine.
Redefinition level
At the redefinition level, students could source an image of the machine. Split the class up to investigate different aspects of the machine, and research. Manipulate image with embedded Qcode linking to a website that the students have created, with the content that they have researched, analysed and evaluated. Laminating the image and stick next to the machine, students can learn every aspect of that machine by scanning with smartphone phone or I pads with the Qcode reader installed. At this level students are becoming independent learners working in collaboration while facilitating higher order thinking.


 Resizing and uploading digital images

·         I used Microsoft paint to re-size my image. There are many free downloadable programs for the ability to re-size images and are very easy to use.
·         It is important to be aware of the various file types, JPG, GIF, PNG, these all vary in file size and quality.

How to re size an image in paint link


 Access and upload digital images to Flickr

Flicker is free, and could be considered as digital photo album stored in cyberspace were you can upload, manage and share images. It allows the user to set privacy settings to control who is looking at yours photos, while having comment functions for e.g. friends and family. Because data is stored remotely you will always have your photos for e.g., house fires technology disasters have the ability to wipe out life long memories, however programs like these will ensure a safe place for photos and images.
Image Creation

·         Can be by camera
·         Can be created using fine motor skills, artwork, painting, digitally (traditional method)
·         Manipulation

Image manipulation

Image manipulation can be achieved by using the most basic of programs like Paint. However the more advanced the program the more advanced the functions and options that you will able to achieve. Photoshop is a more advanced image manipulation program with many different functions, you can achieve all types of creativity to any image while using programs like these. This is also an excellent program for scanning old images into the program and perform restorations for enhancement, and because it has now been digitized you could also say that it is now immortal. (Hard copies perish with age)

Link to how to use Photoshop



References

(2015). Retrieved from https://www.youtube.com/watch?v=qGwaaFJyq

(2015). Retrieved from https://www.youtube.com/watch?v=kETJzpEJeH4

Engagement Activity, Image, Audio, Video

Video
Video would prove to be an invaluable tool in regards to HPE. Allowing the students to film their skills and abilities for a specific sport or activity will allow for evaluation and analysis for improved performance. Students would learn how to use the video equipment while experimenting with different functions i.e. slow motion, reverse, video production etc.








Audio

Audio could play a significant role in Industrial Technology and Design. Sounds while working with machinery can highlight whether the machine is working correctly, for example. Welding has a range of sounds that can be identified that relate to the quality of the weld for example, splatter, low ampage etc. Sound could be used as a learning tool for the identification of correct operation and use. Using sounds to cross reference students work would be beneficial allowing for analysis and evaluation of their own work.



username- mono100          Password- password79



Images

All literacy is a learning tool, and the same goes for an image. I’m sure I won’t be the only person to say this but “An image speaks a thousand words”. We as educators need to use images in such a way that students are able to find those thousand words. These words are achieved by using higher order thinking skills for example. Knowledge of the image, like where did the image come from, when was the image taken. Analysis and evaluation will then take their part to understand perspectives and ideas of that image. Students could then share their ideas with one another or present individually. This would allow for an individual expression of the image, while working collaboratively would bring together everybody’s ideas and perceptions with possibilities of creating new ones.







Thursday, 26 March 2015

Assessment 1 Embedded task 2


WIKI REFLECTION

Wiki-spaces Classroom is a social writing platform for education that is an extension of the traditional classroom environment. Wiki benefits teachers and students with the ability of working in collaboration for the collection of content to achieve a particular learning outcome. Wikis are open to all members that have permission and can be accessed on multiple technologies, including, browsers, tablets and phones. Technical issues can also be facilitated via Wiki as collaborative help and support is achievable. There are multiple ways in which Wikis can be used. For example, wikis are a live document that can be edited and evolved by multiple authors, however editing issues have been identified. Educators could have students set their own Wikis up and have teacher access, and allow each student to edit their own Wikis. Even though Wiki can be used in this way, unfortunately it removes a major part of what Wiki is all about, which is the collaboration of content and adding individuals own ideas and perspectives. Using Wiki classroom in its traditional manner, i.e. having the teacher setup as the organiser and the students as members, builds intellectual trust as wiki relies on the assumption that all authors have good intentions.

Wiki classroom is a safe Social network platform based on set tasks that can be accessed only by set permissions allowing constant open access for both teacher and student. Students have the flexibility to complete work activities at their own pace, while teachers have the ability to provide formative assessment while monitoring participation and engagement. The teacher can also adjust tasks to cater for diversity and equity as some students may find work to easy, or to difficult, allowing the teacher to provide support, or challenging learning goals.

The way I would use Wiki classroom is as follows. One of my disciplinary areas is Industrial, Technology and Design (Manual arts). I would allocate all students with a project that has been manufactured i.e. Toolbox. Once the students have seen the project, my task for them is to create a manufacturing plan of that project. While the teacher can provide documents and resources embedded into Wiki, this only provides for lower order thinking as outlined in blooms, and the substitution level of the SAMR model. Moving to the next level of the SAMR model, Augmentation, is providing students with content and having the ability for students to comment on that content, still at the lower order thinking level. At the modification level of the SAMR model, Wiki can be used to display content, provide step by step instructions, and have students communicate collaboratively while providing transformation of how this unit has previously been delivered without the use of ICT. To maximise Wikis potential for the facilitation of higher order thinking for my proposed unit of work is to firstly allocate students with one class project. The set task is for the class to collaboratively work through specific headings of how to produce the project i.e. Safety, tools to be used, cutting out processes, and assembly processes. The wiki would provide areas to input content under each heading. Each student would need to contribute their own ideas and provide evidence of how, what and why to provide a justification on choosing their synthesised content from research. Once all students have contributed to the Wiki under all headings, the final complete plan can be created. This process falls under the Redefinition heading as outlined in the SAMR model as the delivery of this unit has completely transformed from traditional methods previously used. As Blooms describes, that processes involving, synthesis, analysis and evaluation are higher order thinking skills that students had to facilitate to be able to justify the contribution of content into the classroom Wiki.

Links to how I improved my technical knowledge of Wiki Classrooms.